Getting Over It
Getting Over It - A ChallengingMountain Climb Awaits
What’s Getting Over It?
Getting Over It with Bennett Foddy is a notoriously challenging platform game where players control a character named Diogenes, equipped with a Yosemite hammer, as he attempts to climb a steep mountain. With no checkpoints, every misstep could mean losing significant progress, making perseverance a key to success.
Who made Getting Over It?
Developed by Bennett Foddy, Getting Over It is a tribute to the 2002 game Sexy Hiking. Foddy aimed to create a game that challenges players with its punishing difficulty and physics-based mechanics.
Getting Over It's Core Gameplay
Using a mouse or trackpad, players manipulate Diogenes' movements to ascend the mountain. The game's physics-based system requires precision to swing, push, and propel upward. Bennett Foddy’s philosophical commentary accompanies players throughout their journey, offering insights on disappointment and perseverance.
Features of Getting Over It
- Challenging Physics-Based Gameplay: Every movement requires careful planning.
- No Checkpoints: Losing progress is part of the experience.
- Philosophical Commentary: Bennett Foddy’s voice-over adds a unique layer to the game.
- Rewards for Completion: Players who reach the top gain access to a chatroom with other successful players.
Player Reactions about Getting Over It
Players praise Getting Over It for its addictively challenging gameplay and humorous yet thought-provoking commentary. Despite its frustration, the game has attracted over 2.7 million players worldwide, making it a standout title for those who enjoy a good challenge.
Discuss Getting Over It: